Two teams of eight, Team Anchor and Team Row, each led by a captain. The weekend has four sessions: Best ball, Scramble I, Scramble II, and Singles.
Best ball, Scramble I, and Scramble II have four matches each, with two players a side. Singles has eight matches, so everyone plays. That's 20 matches and 20 points.
Captains set their own team's pairings before each session. Lineups lock when the session starts, and after that only an admin can change them.
Each match is worth one point, and a halved match is worth half a point to each team. The first team to 10.5 points wins the Cup.
Only finished matches count toward the score. The Board's projection shows what the score would be if every match in progress ended now.
If the teams tie, the team that holds the Cup keeps it. If no one holds it, a tie means the Cup is shared.
Gross scores, no handicaps. The lower score wins the hole, and equal scores halve it.
A match ends as soon as one side leads by more holes than are left. Three up with two to play is a 3&2 win. A side is dormie when it leads by exactly as many holes as are left, so the other side must win every remaining hole just to halve.
A match that goes to the last hole is won 1 up or 2 up. All square after the last hole is a halved match.
Holes count in the order they're played, so a shotgun start works the same as starting on the first tee.
Gimmes are up to the players, and a conceded putt counts as holed. Either side can concede the whole match, and the scorer records the other side as the winner.
If weather or darkness stops play, a match can be finished at any hole. It's halved unless the captains agree otherwise.
Whoever is scoring can correct any hole, and every change records who made it and when. Once an admin locks a match, only an admin can change it.
No signal? Keep going. Holes save on the phone and send when signal returns.
Anyone with the link can follow the Board.
Players sign in with the Cup passcode and their name to keep score. Scores are recorded under that name.
Captains set their own team's lineups. Admins can correct anything, lock matches, manage rosters, and change the passcode, which signs everyone out.